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Author: Julian MacDonald

Version: 1.8b1

Date: 07/08/04

Import Skeleton

This script allows skeletons to be imported from one mesh to others. There is an option for automatic scaling which rescales the lengths of each bone based on the spatial extent of the skeleton compared with the bounding box of the mesh. It won't always work but it may provide a good starting point. To use, select at least 2 mesh objects: one must have a skeleton already in it that you want to import, and the others are the meshes that you want to import it into. Click on checkbox to turn Auto Scale on. Additionally you can select which dimensions i.e X, Y, Z, to use in the scaling factor calculation.