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Author: Nate Ryan

Version: 1.7

Date: 04/20/2004

Hairy

This script puts hair on the object named hairy. There must be an object in your scene named "hairy." The hair will grow from each vertex on the object. Multiple hairs can grow from each vertex by increasing the value of the hairs variable. If there are multiple hairs at a vertex, their spread can be increased by increasing the value of maxSep. It's a good idea to make the new script object a child of the "hairy" object so that they move and rotate together easily.

Here is an object produced by the Hairy script. Scene kindly provided by Marc Carson.

./hairy/hairy.jpg