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Author: Julian MacDonald

Version: 1.8b1

Date: 04/20/2004

Join Objects

This script joins a set of selected objects into a single triangle mesh. Non-triangle meshes are converted to triangle meshes using the user-entered Max Error.

Smoothness values for vertices and edges are retained. There is also the ability to 'weld' vertices within a certain distance of each other. Textures are also partly retained.

Still to do: support for layered textures.

Problems: texture scaling/orientation/position not retained correctly (need access to methods - in next version?). if a texture is used more than once with different mappings, only the last mapping is transferred.