Author: Julian MacDonald
Version: 1.8b1
Date: 04/20/2004
Join Objects
This script joins a set of selected objects into a single triangle mesh. Non-triangle meshes are converted to triangle meshes using the user-entered Max Error.
Smoothness values for vertices and edges are retained. There is also the ability to 'weld' vertices within a certain distance of each other. Textures are also partly retained.
Still to do: support for layered textures.
Problems: texture scaling/orientation/position not retained correctly (need access to methods - in next version?). if a texture is used more than once with different mappings, only the last mapping is transferred.